I haven’t used any other features besides renaming variables or classes. Since most of my work is in Unity, I probably haven’t touched a bunch of features that something like Visual Studio has for C# development.
That is disappointing to hear. We’ve tested the refactor support to some length, and it should have worked with C# as well.
If not too much trouble, would it be possible to record a short screencast of the issue? Would help see cases we’re not hitting during testing – I just tried some additional cases and it seemed to be working fine.
Here’s a little video of a refactoring-gone-wrong example. It didn’t seem to overlay the new name ontop of the existing variable name. If I do go through with the refactoring, it does appear just like in the preview.